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	<title>edgdesign &#187; Masters in Design: AD7502 &#8211; Advanced Design Practice</title>
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		<title>Navigating &#8211; User Interaction</title>
		<link>http://www.edgdesign.co.uk/blog/navigating-user-interaction/</link>
		<comments>http://www.edgdesign.co.uk/blog/navigating-user-interaction/#comments</comments>
		<pubDate>Tue, 30 Apr 2013 10:42:34 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=3073</guid>
		<description><![CDATA[Having investigated User Interaction within the digital world and in the real world I was keen to bring these two together in one final piece. By doing this I thought to understand how we navigate and move around a digital space I would create a virtual, and very basic 3D space to resemble that of [...]]]></description>
				<content:encoded><![CDATA[<p>Having investigated User Interaction within the digital world and in the real world I was keen to bring these two together in one final piece. By doing this I thought to understand how we navigate and move around a digital space I would create a virtual, and very basic 3D space to resemble that of a floor within a building.</p>
<p>I wanted to apply rules we believe control how we interact and see if this can control how we move in such a space.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/04/FloorPlan3.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/04/FloorPlan3.jpg" alt="FloorPlan3" width="627" height="631" class="alignnone size-full wp-image-3074" /></a></p>
<p>I want the user to move around freely but elements deliberately placed would control them without them realising. I have placed doors whereby some are fully open some partially closed, and they are coloured red, some are coloured green, and to match with the data I have gathered so far I have included the colour blue. I have placed a few pictures on the walls&#8230;one quite grey one, one very colourful, and the other of a smiling happy family to see if this would control which doorway they enter. I have also placed objects, be it just shapes or actual furniture some in the centre of the room and others right by the doorways.</p>
<p>I shall then place this within a games station whereby the movement of the user via their computers can be recorded and also timed. They will only have the simple instruction to travel by any way they wish from one side of the building to out the otherside. Because they shall be travelling around at ground level (not like shown in the image above) they shall not know what is in each room and I hope that curiosity would ensure they have a good look to see if the unknown pays a great impact how we move and for how long we are willing to continue until exiting.</p>
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		<title>Real Life Object Experiment &#8211; User Interaction</title>
		<link>http://www.edgdesign.co.uk/blog/real-life-object-experiment-user-interaction/</link>
		<comments>http://www.edgdesign.co.uk/blog/real-life-object-experiment-user-interaction/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 20:59:28 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=2038</guid>
		<description><![CDATA[Main Aim Following on from the online user interaction experiment I was keen to switch it round to seeing how elements of the web injected in to real objects cause the user to interact and how just changing the way we know an object to work causes the user to approach and interact with it. [...]]]></description>
				<content:encoded><![CDATA[<p><strong><br />
<h5>Main Aim</strong></h5>
<p><h7>Following on from the online user interaction experiment I was keen to switch it round to seeing how elements of the web injected in to real objects cause the user to interact and how just changing the way we know an object to work causes the user to approach and interact with it. In doing this it shall investigate the theories of Drucker and McVarish (2009) who discuss how &#8216;a digital pencil appeared to have the properties of a graphite one (although are handled very differently in an electronic environment)&#8217; p333-334. &#8216;The interface produced the expectation that a digital tool was a familiar object with known behavior&#8217; p334.</h7></p>
<p><strong><br />
<h5>Initial Designs</h5>
<p></strong></p>
<h5>Navigation applied in to literature</h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-203050.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-203050.jpg" alt="20130312-203050.jpg" class="alignnone size-full" /></a><br />
The concept here comes from how we move around a website with the use of the navigation, an average site tends to have the main nav and a sub nav-often on the side of an internal page of the website.<br/><br />
I wanted to apply this design to real life objects and see how people respond when presented with this change of interaction.</p>
<hr /></hr>
<h5>Investigating various forms of interaction &#8211; box prototypes</h5>
<h5><b>Artefacts 1</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-203907.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-203907.jpg" alt="20130312-203907.jpg" class="alignnone size-full" /></a><br />
Here I used match boxes and wanted to change the way we interact with this familiar object. </br><br />
To open this box the interaction needed is to pull open using a handle &#8211; a very familiar action in everyday life but not so within the digital environment.</br></br></p>
<h5><b>Artefacts 2</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-204127.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-204127.jpg" alt="20130312-204127.jpg" class="alignnone size-full" /></a><br />
Here is investigating the idea of the button, a common function for everyday life and digital. However this function within digital is fading now with the use of touch screen and swiping. I wanted to take the idea of button quite literally as a function for clothing, reverting it right back to the buttons original purpose, and apply it to a box and see how people respond.</br></br></p>
<h5><b>Artefacts 3</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-204854.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-204854.jpg" alt="20130312-204854.jpg" class="alignnone size-full" /></a><br />
With this artefact I was keen to play with the swiping action. We have seamlessly moved from pressing a button, to clicking and now to swiping. Here I want to investigate how people respond when that action is applied to a real object.</br></br></p>
<h5><b>Artefacts 4</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-210316.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-210316.jpg" alt="20130312-210316.jpg" class="alignnone size-full" /></a><br />
Here is looking at another form of pulling to open, a slide function.</br></br></p>
<h5><b>Artefacts 5</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-211526.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-211526.jpg" alt="20130312-211526.jpg" class="alignnone size-full" /></a><br />
This takes the concept of most recent malteaser box design which entails releasing a tab and then lifting to open.</br></br></p>
<hr /></hr>
<h4><b>Further Designs</b></h4>
<h5><b>Navigation applied in to literature</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-222410.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-222410.jpg" alt="20130312-222410.jpg" class="alignnone size-full" /></a></p>
<p><b>Aim.</b><br />
Here I wanted to explore the navigational aspect further and apply it to places it is yet to be found.</p>
<p><b>Weakness.</b><br />
I found with this that the idea already exists in some form or another particularly with the use of folders, notes, post its etc.</br><br />
The book proved difficult to implement and the structure and design of the book would need rethinking if a function like this was to be applied. I also feel that this function is unnecessary as people tend to read books from start to finish and would only go in mid way or at a chapter if they have paused and are returning to the page they left, or a bookmark or turning the page corner achieves this successfully.</p>
<p><b>Strengths.</b><br />
However the idea taken in to the magazine works well. Magazines can be very busy and although people like to flick there are always sections that are their favourites&#8230;like the star signs, or fashion area. By applying this navigational concept this allows the reader to find their area of interest and then continue to flick if they require so. This functionality has great potential for further investigation.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-222810.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-222810.jpg" alt="20130312-222810.jpg" class="alignnone size-full" /></a></p>
<hr />
<hr/>
<h5><b>Exploring the key favourites for the boxes</b></h5>
<h5>Buttons</h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223119.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223119.jpg" alt="20130312-223119.jpg" class="alignnone size-full" /></a></p>
<p><b>Aim.</b><br />
Here I was keen to explore the button concept as we know it for interaction of an object and real life but strip it from any symbol or colour. I wanted to apply it to a very generic box so no predefined indicator of how normally one would interact. I also wanted to take this and apply it to a box of similar shape and size to that of an iPhone to see if the interaction between the two object changes.</p>
<p><b>Weaknesses.</b><br />
With the boxes already having known functions applying the button without any indicators, symbols or colour may result in weaker interactions.</p>
<p><b>Strengths.</b><br />
Stripping the button of all its identity shall be a great test to understand its worth in society and what it is the makes it a button. With this finding it can then be used for online testing (which has been included in the online experiment) to see whether the two conclude the same.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223200.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223200.jpg" alt="20130312-223200.jpg" class="alignnone size-full" /></a></p>
<h5>Swiping</h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223241.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223241.jpg" alt="20130312-223241.jpg" class="alignnone size-full" /></a></p>
<p><strong>Aim</strong><br />
Having focused on the change from button to swiping actions I was keen to apply this to the objects. As with buttons shown earlier I wanted to use the movement of swiping within objects as a form of interaction. I applied this to a plain normal sized box and also an iPhone shaped box to see how people would respond.</p>
<p><strong>Weaknesses</strong><br />
To be able to replicate the actual swiping function as used on electronics devices within a real object is quite hard and would take sometime therefore this swiping implemented in the objects here still requires engagement with a tab and a movement of pushing or pulling is required which may not be an exact replica of swiping however it resembles it close enough for this artefact and its testing purpose.</p>
<p><strong>Strengths</strong><br />
Despite not being a true replica the interaction is very similar and to my knowledge no function currently exists like this within a real object similar to ones I have produced here. This therefore has great scope for further investigate, creating opportunities for products to advance with technology ensuring the users engagement its always maintained.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223325.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223325.jpg" alt="20130312-223325.jpg" class="alignnone size-full" /></a></p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223406.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130312-223406.jpg" alt="20130312-223406.jpg" class="alignnone size-full" /></a></p>
<hr/>
<h4><b>Interactions</b></h4>
<h5><b>Interaction with Prototypes</b></h5>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130313-113034.jpg" alt="20130313-113034.jpg" class="alignnone size-full" /><br />
<strong>Observations:</strong> On occasion it was noticed that on first instinct people picked up the match boxes and pushed one end, despite there being a clear sign for other ways to interact we are conditioned by this familiar object and regular use, to push one end to open it.</p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxOpening-1024x491.jpg" alt="BoxOpening" width="640" height="306" class="alignnone size-large wp-image-3062" /><br />
<strong>Observations: This concepts was reacted to well, I would conclude this would be due to a many boxes having a tabbed-pull to open action, as shown in the above picture, &#8211; although not common for a matchbox this is common for many other boxes.</strong> </p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/PullOpen-1024x923.jpg" alt="PullOpen" width="640" height="576" class="alignnone size-large wp-image-3059" /><strong>Observations: Having a pull function on a box is again a function which appears on many objects and the handle being a strong indicator ensured all participants reacted correctly immediately with this object.</strong></p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/SlideTab-862x1024.jpg" alt="SlideTab" width="640" height="760" class="alignnone size-large wp-image-3060" /><strong>Observations: With the responses to the previous and this I would conclude that having a call to action that sits out from the objects is a strong indicator for the user to interact as desired. When the function sits low and level on/in the box this caused some confusions on occasion as you shall see further on.</strong> </p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/TabOpening-965x1024.jpg" alt="TabOpening" width="640" height="679" class="alignnone size-large wp-image-3061" /><strong>Observations: Although it took the users a while to find the indicator on this, possibly due to it being set in the box and not standing out, once found all users responded well with this know function.</strong> </p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/RealButton2-653x1024.jpg" alt="RealButton" width="640" height="1003" class="alignnone size-large wp-image-3066" /><br /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/realbutton1-1024x404.jpg" alt="realbutton1" width="640" height="252" class="alignnone size-large wp-image-3040" /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/realbutton2.jpg" alt="realbutton2" width="984" height="916" class="alignnone size-full wp-image-3041" /><br />
<strong>Observations:</strong> The implementation of a real button here found that approximately 50% of people undid the button like you would on clothing rather than pressing to open. This shows that despite taken out of its context the object/button still holds the relation with clothing, bags etc. The other half of users responded by pressing the button &#8211; which on the flip side would show that because the button it out of context new rules can be applied. I would suggest here that to take a device which as predefined rules out of context and place it in a new surrounding would cause confusion and if new functions are required creating a new device with little or no known rules would be best.<br/></br></p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxSlide1-1024x911.jpg" alt="BoxSlide" width="640" height="569" class="alignnone size-large wp-image-3064" /><br /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/slide-box1.jpg" alt="slide-box1" width="1088" height="792" class="alignnone size-full wp-image-3035" /><br/><br />
<strong>Observations:</strong> Here I want to highlight an interesting find that one participant did not respond as expected with the slide function instead they pulled at the side of the box. The reason this could be due to many factors one being that the slide function on the top could have been a symbol/indicator to slide open the box but from the side not necessarily a call to push the slide tab at the top. This participant followed to feedback that he does not own nor even come to interact with anything of a sliding function which could have some role in the reason why he responded in this way to this object. However the majority of the participants responded immediately to engage with the tab on the top to open the box and most importantly ALL either owned a iPhone/iPad or use something similar before.<br/><br/></p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Slide-853x1024.jpg" alt="Slide" width="640" height="768" class="alignnone size-large wp-image-3047" /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/slide1-1024x690.jpg" alt="slide1" width="640" height="431" class="alignnone size-large wp-image-3043" /><br />
<strong>Observations:</strong> However when it came to interacting with the slider on the box shaped and sized to resemble a phone every single participate interacted with the slider with ease, as the object became more familiar.<br/><br/></p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Button1-647x1024.jpg" alt="Button" width="640" height="1012" class="alignnone size-large wp-image-3057" /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/button1.jpg" alt="button1" width="1016" height="728" class="alignnone size-full wp-image-3033" /><br />
<strong>Observations:</strong> This object resulted in some unexpected results as participants seemed to avoid pressing the button and clicked the opposite side. Many factors could be to play in this interesting result, one being that people expect to open from the right and depending on how they held the object would determine if the button sat to the left or right. Also because this button had lost a lot of features that make it a button, such as an arrow, icon/symbol, a colour, some wording/hint for its required action, people began to question it&#8217;s use or may have not even seen it as a button. One observation was made that a participant tried to pull at it rather than press. It would also be fair to suggest that for boxes a button is not really used on such a thing, instead its usually a pulling action, or tearing, or unwrapping and so on.<br/><br/></p>
<hr /></hr>
<p><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Literature-910x1024.jpg" alt="Literature" width="640" height="720" class="alignnone size-large wp-image-3049" /><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/book1.jpg" alt="book1" width="1280" height="740" class="alignnone size-full wp-image-3031" /><br />
<strong>Observations:</strong> Participants interacted with the literature with ease, this could be as a result of this function already existing with stationery on various levels. However on conversation with the participants the feedback was uncertainty for the purpose of the the book yet they found the magazine to serve as a very useful tool and many feedback that this should be a feature within magazines.</p>
<hr/>
<hr/>
<h5><b>List of References:</b></h5>
<p>Bradley, S. (2010). The Framing Effect: Influence Your Audience By Setting The Context. Retrieved from http://www.vanseodesign.com/web-design/framing-expectation-exposure-effect/</p>
<p>Davis, C. (2005). Finding and Knowing. Psychology, Information and Computers. London, United Kingdom: Routledge.</p>
<p>Drucker, J. (1994, 2004). The Book as Sequence: Narrative and Non-Narrative. The Century of Artists’ Books. New York, NY: Granary Books.</p>
<p>Drucker, J., &#038; McVarnish, E. (2009). Digital design after the 1970s. Graphic Design History. A Critical Guide (pp. 323-339). United States of America: Pearson Education.</p>
<p>Gleitman, H., Rozin, P., &#038; Sabini, J. (1997). Solomon E. Asch (1907–1996): Obituary, 52(9), pp. 984-985.</p>
<p>Gordan, I. E. (1989). Theories of Visual Perception. United Kingdom: John Wiley &#038; Sons Ltd.</p>
<p>Hall, S. (1997). Chapter 1. Representation, meaning and language. Representation: Cultural representations and signifying practices (pp.15-29). London, United Kingdom: SAGE/Open University.</p>
<p>Hollis, R. (2001). Graphic Design. A Concise History. (pp.186-223). London, UK: Thames &#038; Hudson Ltd.</p>
<p>Meggs, P. (1998). The Digital Revolution. A History of Graphic Design (pp. 455-475). United States of America: John Wiley &#038; Sons, Inc.</p>
<p>Mirzoeff, N. (1999). Introduction. What is visual culture? An Introduction to Visual Culture. United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2002). The Visual Culture Reader. (2nd ed.). United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2009). An Introduction to Visual Culture. (2nd ed.). United Kingdom: Routledge.</p>
<p>Oxford Dictionaries. What’s new? (February 2013). Retrieved from http://oxforddictionaries.com/words/what-s-new</p>
<p>Sturken, M., &#038; Cartwright, L. (2001) The Internet: global village or multinational corporate marketplace? Practices of Looking. An Introduction to Visual Culture. Oxford, NY: Oxford University Press Ltd.</p>
<p>Weinschenk, S. M. (2009). Neuro Web Design. Berkeley, CA: New Riders.</p>
<p>Weinschenk, S. M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders.<br />
<br/><br/></p>
<h5><b>Bibliography:</b></h5>
<p>Bradley, S. (2010). The Framing Effect: Influence Your Audience By Setting The 	Context. Retrieved from http://www.vanseodesign.com/web-design/framing-expectation-exposure-effect/</p>
<p>Behrens, R. R. (1998). Art, Design and Gestalt Theory. Leonardo 31(4), 299-303</p>
<p>Bonnici, P. (1999). Visual Language. The Hidden Medium of Communication. Switzerland: RotoVision SA.</p>
<p>Davis, C. (2005). Finding and Knowing. Psychology, Information and Computers. London, United Kingdom: Routledge.</p>
<p>Drucker, J. (1994, 2004). The Book as Sequence: Narrative and Non-Narrative. The Century of Artists’ Books. New York, NY: Granary Books.</p>
<p>Drucker, J., &#038; McVarnish, E. (2009). Digital design after the 1970s. Graphic Design History. A Critical Guide (pp. 323-339). United States of America: Pearson Education.</p>
<p>Gleitman, H., Rozin, P., &#038; Sabini, J. (1997). Solomon E. Asch (1907–1996): Obituary, 52(9), pp. 984-985.</p>
<p>Gordan, I. E. (1989). Theories of Visual Perception. United Kingdom: John Wiley &#038; Sons Ltd.</p>
<p>Hall, S. (1997). Chapter 1. Representation, meaning and language. Representation: Cultural representations and signifying practices (pp.15-29). London, United Kingdom: SAGE/Open University.</p>
<p>Hollis, R. (2001). Graphic Design. A Concise History. (pp.186-223). London, UK: Thames &#038; Hudson Ltd.</p>
<p>Joinson, A. N. (2003). Understanding the Psychology of Internet Behaviour. Virtual Worlds, Real Lives. Basingstoke, UK: Palgrave Macmillan.</p>
<p>Krugg, S. (2006). Don’t Make Me Think! A Common Sense Approach to Web Usability, Second Edition. United States of America: New Riders.</p>
<p>Lindgaard, G., Fernandes, G., Dudek, C., &#038; Brown, J. (2006). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour and Information Technology, 25(2), pp. 115-126.	</p>
<p>McCloud, S. (1993). Understanding Comics. The Invisible Art by Scott McCloud. United States of America: HarperCollins Publishers, Inc.</p>
<p>Meggs, P. (1998). The Digital Revolution. A History of Graphic Design (pp. 455-475). United States of America: John Wiley &#038; Sons, Inc.</p>
<p>Mirzoeff, N. (1999). Introduction. What is visual culture? An Introduction to Visual Culture. United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2002). The Visual Culture Reader. (2nd ed.). United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2009). An Introduction to Visual Culture. (2nd ed.). United Kingdom: Routledge.</p>
<p>Moggridge, B. (2007). Designing Interactions. United States of America: MIT Press.</p>
<p>Oh, H., &#038; Price, J. (2012). How do storefront window displays influence entering decisions of clothing stores? Journal of Retailing and Consumer Services 19(1), pp. 27-35.</p>
<p>Oxford Dictionaries. What’s new? (February 2013). Retrieved from http://oxforddictionaries.com/words/what-s-new</p>
<p>Rock, I. (1990). The Legacy of Solomon Asch: Essays in Cognition and Social Psychology. Hillsdale NJ: Psychology Press.</p>
<p>Sturken, M., &#038; Cartwright, L. (2001) The Internet: global village or multinational corporate marketplace? Practices of Looking. An Introduction to Visual Culture. Oxford, NY: Oxford University Press Ltd.</p>
<p>Wallace, P. (1999). The Psychology of the Internet. Cambridge, UK: Cambridge University Press.</p>
<p>Weinschenk, S. M. (2009). Neuro Web Design. Berkeley, CA: New Riders.</p>
<p>Weinschenk, S. M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders.</p>
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		<title>Online Experiment &#8211; User Interaction</title>
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		<pubDate>Tue, 12 Mar 2013 20:06:53 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=1877</guid>
		<description><![CDATA[MAIN AIM Conducting an online experiment presenting the participants with a series of images taken from every day life and the web to analyse what people are drawn to the most when given a choice. How&#8230; Using the theories drawn upon in my literature work of the areas of history of graphic design, visual culture, [...]]]></description>
				<content:encoded><![CDATA[<p><strong><h7>MAIN AIM</h7></strong></p>
<p><h7>Conducting an online experiment presenting the participants with a series of images taken from every day life and the web to analyse what people are drawn to the most when given a choice.</h7></p>
<p><strong><h7>How&#8230;</h7></strong><br />
Using the theories drawn upon in my literature work of the areas of history of graphic design, visual culture, cognitive psychology, user interaction and the gestalt theory.</p>
<p><strong><h7>Hoping to find out&#8230;</h7></strong></p>
<p>I hope to find that the rules we apply to the web are not all necessarily true and in doing so also finding that the rules we have adopted from society and used within design may not stand strong when placed in to the digital realm. This shall allow me as a designer to have a better focus on areas I have investigated here.</p>
<p><strong><h7>Entrants Stats</h7></strong></p>
<table cellpadding="0" cellspacing="0" align="left" width="50%">
<tbody>
<tr>
<td style="width:160px;">
                	<b>Entrants</b>
                </td>
<td style="width:160px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	Total
                </td>
<td style="width:160px;">
                	257
                </td>
</tr>
<tr>
<td style="width:160px; height:20px;">
</td>
<td style="width:160px; height:20px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	<b>Gender</b>
                </td>
<td style="width:160px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	Female
                </td>
<td style="width:160px;">
                	125
                </td>
</tr>
<tr>
<td style="width:160px;">
                	Male
                </td>
<td style="width:160px;">
                	124
                </td>
</tr>
<tr>
<td style="width:160px; height:20px;">
</td>
<td style="width:160px; height:20px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	<b>Age Ranges</b>
                </td>
<td style="width:160px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	10 and Under
                </td>
<td style="width:160px;">
                	1
                </td>
</tr>
<tr>
<td style="width:160px;">
                	11 to 17
                </td>
<td style="width:160px;">
                	1
                </td>
</tr>
<tr>
<td style="width:160px;">
                	18 to 24
                </td>
<td style="width:160px;">
                	17
                </td>
</tr>
<tr>
<td style="width:160px;">
                	25 to 34
                </td>
<td style="width:160px;">
                	89
                </td>
</tr>
<tr>
<td style="width:160px;">
                	35 to 44
                </td>
<td style="width:160px;">
                	50
                </td>
</tr>
<tr>
<td style="width:160px;">
                	45 to 54
                </td>
<td style="width:160px;">
                	29
                </td>
</tr>
<tr>
<td style="width:160px;">
                	55 to 64
                </td>
<td style="width:160px;">
                	26
                </td>
</tr>
<tr>
<td style="width:160px;">
                	65 plus
                </td>
<td style="width:160px;">
                	31
                </td>
</tr>
<tr>
<td style="width:160px; height:20px;">
</td>
<td style="width:160px; height:20px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	<b>Devices</b>
                </td>
<td style="width:160px;">
</td>
</tr>
<tr>
<td style="width:160px;">
                	Laptop
                </td>
<td style="width:160px;">
                	94
                </td>
</tr>
<tr>
<td style="width:160px;">
                	Desktop
                </td>
<td style="width:160px;">
                	106
                </td>
</tr>
<tr>
<td style="width:160px;">
                	Mobile
                </td>
<td style="width:160px;">
                	37
                </td>
</tr>
<tr>
<td style="width:160px;">
                	Ipad
                </td>
<td style="width:160px;">
                	16
                </td>
</tr>
</tbody>
</table>
<table width="50%" cellpadding="0" cellspacing="0">
<tbody>
<tr>
<td style="width:200px;">
                	<b>Country of Origin</b>
                </td>
<td style="width:200px;">
</td>
</tr>
<tr>
<td style="width:200px;">
                	United Kingdom
                </td>
<td style="width:200px;">
                	214
                </td>
</tr>
<tr>
<td style="width:200px;">
                	France
                </td>
<td style="width:200px;">
                	4
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Guam
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Kenya
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Trinidad and Tobago
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	New Zealand
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Ireland
                </td>
<td style="width:200px;">
                	2
                </td>
</tr>
<tr>
<td style="width:200px;">
                	United States
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Timor-Leste
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	South Africa
                </td>
<td style="width:200px;">
                	4
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Bolivia
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	British Indian Ocean Territory
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Russian Federation
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Poland
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Congo
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Seychelles
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Australia
                </td>
<td style="width:200px;">
                	2
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Canada
                </td>
<td style="width:200px;">
                	3
                </td>
</tr>
<tr>
<td style="width:200px;">
                	United Arab Emirates
                </td>
<td style="width:200px;">
                	2
                </td>
</tr>
<tr>
<td style="width:200px;">
                	United Arab Emirates
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Venezuela
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	South Georgia and the South Sandwich Islands
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Germany
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Norway
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Greece
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Spain
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Argentina
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Pakistan
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
<tr>
<td style="width:200px;">
                	Belgium
                </td>
<td style="width:200px;">
                	1
                </td>
</tr>
</tbody>
</table>
<hr /></hr>
<p><strong><br />
<h4>Experiment Results</h4>
<p></strong></p>
<p><a href="http://www.edgdesign.co.uk/Masters-in-Design/AD7502-Advanced-Design-Practice/" style="text-decoration:underline;">Click here</a> to view the experiment and have a go yourself&#8230;<br />
<br/></p>
<h5><b>Tools.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175348.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175348.jpg" alt="20130311-175348.jpg" class="alignnone size-full" /></a>Results Left to Right: 41 | 52 | 18 | 79 | 56</p>
<p><b>Expected result prior to testing&#8230;</b><br />
People would be drawn to the illustrative symbols as a familiar icon within the Web environment. I also concluded that the older generation who may not be so familiar with a computer may relate more to the real life object.</p>
<p><b>Actual results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ToolsResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ToolsResults.jpg" alt="ToolsResults" width="747" height="156" class="alignnone size-full wp-image-3143" /></a><br />
Left to Right:<br />
41 | 52 | 18 | 79 | 56<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ToolsGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ToolsGraph-1024x499.jpg" alt="ToolsGraph" width="640" height="311" class="alignnone size-large wp-image-3145" /></a></p>
<p>79 people clicked on the image of the real pencil, but closely followed by the illustrative image of the paint brush and the real image of the pen.</p>
<p><b>Conclusion of results&#8230;</b><br />
This would suggest that people here were drawn most to the familiar items that looked most real, however there was not enough of a significant difference in the results to draw a solid conclusion as the result were split across both real objects and symbols used on the web.<br />
The only low result was the image of the paint brush however I think this is due to the image quality.</p>
<p><b>What would I do differently&#8230;</b><br />
I would have spent some time taking higher quality images of the real life objects to ensure they are clearly recognised although really I think the only issue was the paint brush which got the lowest click.<br/><br/></p>
<h5><b>Star-Rating.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175541.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175541.jpg" alt="20130311-175541.jpg" class="alignnone size-full" /></a>Top Left to Right: 16 | 13 | 9 | 16 | 61 | 133</p>
<p>The influence here came from a culmination of conformity from the Gestalt Theorist movement specifically the work of Solomon Asch. Also the concept came from the increased presence of reviews featuring on websites to draw people to products and be influenced/persuaded to act on it.</p>
<p><b>Expected results prior to testing&#8230;</b><br />
I expect here that people are more likely to click on the most stars as they would be drawn to popularity/stronger option over weakness.</p>
<p><b>Actual results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/StarRatingResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/StarRatingResults.jpg" alt="StarRatingResults" width="836" height="364" class="alignnone size-full wp-image-3147" /></a><br />
Top Left to Right:<br />
16 | 13 | 9 | 16 | 61 | 133<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Star-RatingGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Star-RatingGraph-1024x502.jpg" alt="Star-RatingGraph" width="640" height="313" class="alignnone size-large wp-image-3148" /></a></p>
<p>As expected a significantly high number of people clicked on 5 full stars in fact 133 people did as opposed to 16 clicking on the one with all 5 stars blanked, 13 people clicking on the 1 star and 9 people clicking on the 2 star</p>
<p><b>Conclusion of results&#8230;</b><br />
This shows people are very driven by popularity, strength and positivity.</p>
<p><b>What would I do differently&#8230;</b><br />
I would not necessarily change anything here as the results were what I expected. I certainly think there are a lot of opportunities to work with conformity which could have a great impact on persuasion and influence of the user.<br/><br/></p>
<h5><b>Pointers.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175648.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-175648.jpg" alt="20130311-175648.jpg" class="alignnone size-full" /></a><br />
Left to Right: 78 | 64 | 99<br />
The highest number of clicks on one pointer was on the hand icon&#8230;in the age range of 25-24.<br />
The highest number clicks on one pointer for the older categories was on the real hand in the 65 plus category</p>
<p>This also focused on if people would relate more to a real life object or a symbol they use and see every time they interact with a computer.</p>
<p><b>Expected results prior to testing&#8230;</b><br />
As I mentioned earlier I expected here that the results would be split between a real object and an illustrative icon with potentially the younger generation, regular users of computers, being drawn to the symbol/icon and older less frequent computer users being drawn to the real image.</p>
<p><b>Actual results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/PointersResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/PointersResults.jpg" alt="PointersResults" width="711" height="280" class="alignnone size-full wp-image-3150" /></a><br />
Left to Right:<br />
78 | 64 | 99<br />
The highest number of clicks was on the hand icon&#8230;in the age range of 25-24.<br />
The highest number clicks for the older categories was 21 in the 65 plus category</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/PointersGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/PointersGraph-1024x686.jpg" alt="PointersGraph" width="640" height="428" class="alignnone size-large wp-image-3153" /></a></p>
<p>A larger number of people clicked on the real hand here, although there was still a high number click on the other two icons</p>
<p><b>Conclusion of results&#8230;</b><br />
This indicates that people have more an affinity to a real hand pointed than a symbol. However as the results are generally high throughout it would be hard to conclude here if the cursor really matters. I would also consider that the action of clicking plays a more important role here rather than the icon.</p>
<p><b>What would I do differently&#8230;</b><br />
In light of my last comment I would have liked to have presented more options here and possibly tested some more obscure icons to draw a conclusion on the significant of the cursor icons importance.<br/><br/></p>
<h5><b>All facial pages</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-1829201.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-1829201.jpg" alt="20130311-182920.jpg" class="alignnone size-full" /></a>Results Left to Right: 157 | 28 | 13 | 42<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/MaleStandingGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/MaleStandingGraph-1024x539.jpg" alt="MaleStandingGraph" width="640" height="336" class="alignnone size-large wp-image-3155" /></a><br />
<br/><br />
<br/><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183044.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183044.jpg" alt="20130311-183044.jpg" class="alignnone size-full" /></a>Results Left to Right: 179 | 19 | 9 | 34<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FemaleSittingGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FemaleSittingGraph-1024x523.jpg" alt="FemaleSittingGraph" width="640" height="326" class="alignnone size-large wp-image-3156" /></a></p>
<p>Investigating if people are drawn to real faces of people, or are we likely to relate to a face which we can put ourselves in to making the experience more personal as discussed by Scott McCloud in Understanding Comics. The Invisible Art. &#8216;We see ourselves in everything.&#8217; &#8216;&#8230;when you look at a photo or a realistic drawing of a face you see it as a face of another&#8230;but when you enter the world of the cartoon you see yourself.&#8217; (p.36)</p>
<p><b>Expected results&#8230;</b><br />
I expected for people to click on the lined drawn plain face with no expression to reflect McCloud&#8217;s theory.</p>
<p><b>Actual results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183538.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183538.jpg" alt="20130311-183538.jpg" class="alignnone size-full" /></a>Results Left to Right: 182 | 28 | 9 | 29<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FacesFemaleStanding.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FacesFemaleStanding.jpg" alt="FacesFemaleStanding" width="462" height="457" class="alignnone size-full wp-image-3159" /></a><br />
<br/><br />
<br/><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183503.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-183503.jpg" alt="20130311-183503.jpg" class="alignnone size-full" /></a>Results Left to Right: 154 | 25 | 16 | 50<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FacesMaleSittingResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FacesMaleSittingResults.jpg" alt="FacesMaleSittingResults" width="882" height="255" class="alignnone size-full wp-image-3160" /></a></p>
<p><!--Results Left to Right: 179 | 19 | 9 | 34--><br />
The majority of people clicked on the actual face of the person, although interestingly the second most clicked, by still a significantly amount was the illustrative drawn face smiling.</p>
<p><b>Conclusions&#8230;</b><br />
This would suggest that the reality is far more powerful that the illustrative, imaginative image. Although I could conclude also that people respond to happier expressions then plain due to the second most popular selection being that of the illustrated smiling face with slight detail and character included.</p>
<p><b>What would I do differently&#8230;</b><br />
The significantly large number of clicks on the human face may be a result of people recognising this to be myself and my husband, those who know us are more likely to click on a familiar face. Although this too is an interesting study as a continuation I may include unfamiliar faces. This said however I would suggest that only appropriately 30-40% of the entrants knew us, the rest would not have known that was us.<br/><br/></p>
<h5><b>Faces looking towards a button</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-184718.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-184718.jpg" alt="20130311-184718.jpg" class="alignnone size-full" /></a>Results from Top going Clockwise: 78 | 95 | 19 | 31 | Clicks on face 24</p>
<p>This is looking in to influence and persuasion as my research question highlights. I wanting to see here if people are influenced by a face looking at a particular object to therefore click what the face looks at or to rebel and do the opposite.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-184709.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-184709.jpg" alt="20130311-184709.jpg" class="alignnone size-full" /></a>Results from Top going Clockwise: 100 | 65 | 37 | 30 | Clicks on face 12</p>
<p><b>Expected Results</b><br />
According to Susan M Weinschenk in her book 100 Things Every Designer Needs to Know About People, this type of experiment would highlight her theories of eye tracking that if a person on a web page looks towards an object the viewer is more likely to follow and respond in the same way, &#8220;Eye-tracking research shows that if a picture of a face looks away from us and towards a product on a Web page, then we tend to also look at the product.&#8221; p9</p>
<p>In light of this theory I was unsure if people would realise this and actually consciously do the opposite or whether they would conform.</p>
<p><b>Actual Results&#8230;</b><br />
Results for the female looking right from Top going Clockwise: 78 | 95 | 19 | 31 | Clicks on face 24<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Female-Looking-RightGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Female-Looking-RightGraph-1024x504.jpg" alt="Female-Looking-RightGraph" width="640" height="315" class="alignnone size-large wp-image-3164" /></a><br />
<br/></p>
<p>Results from the male looking up from Top going Clockwise: 100 | 65 | 37 | 30 | Clicks on face 12<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Male-Looking-UpGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Male-Looking-UpGraph-1024x506.jpg" alt="Male-Looking-UpGraph" width="640" height="316" class="alignnone size-large wp-image-3165" /></a></p>
<p>Showing that the majority clicked on the button that the face was looking at.</p>
<p><b>Conclusion&#8230;</b><br />
Despite feedback from participants claiming with these two pages they wanted to click on the opposite of where the face was looking the results still showed a significant proportion being influenced.</p>
<p><b>What would I do differently&#8230;</b><br />
I would like to expand this further and see if the user can be influenced by colours and location alongside eye tracking to see if the user can be manipulated to behave exactly as intended by placement and presentation.<br/><br/></p>
<h5><b>Lines.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-191220.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-191220.jpg" alt="20130311-191220.jpg" class="alignnone size-full" /></a>Results Left to Right: 6 | 8 | 60 | 3 | 145</p>
<p>In line with the studies conducted by Solomon Asch with regards to conformity, although his aim was to prove people were largely independent and found this not to be true as the majority of the subjects conformed. I was interested in investigating this similar theory immersed in to the digital realm. Using the increasingly popular review stars to try and persuade the user I wanted to present a series of lines, subject A being the test to which of the other set of lines match. Underneath each line was stars, placed supposedly to indicate which of the lines were most popular choice to match subject A. However the most popular was deliberately wrong and done so to see if people would conform despite it being incorrect or work it out for themselves and not follow the crowd.</p>
<p><b>Expected Results&#8230;</b><br />
Taking in to account Solomon Asch&#8217;s studies and the little time people spend on each page of a website I expected that the results would go with the &#8216;most popular&#8217; option. Although I would like to see some conformity to happen.</p>
<p><b>Actual Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ConformityLines.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ConformityLines.jpg" alt="ConformityLines" width="646" height="479" class="alignnone size-full wp-image-3168" /></a><br />
Results Left to Right: 6 | 8 | 60 | 3 | 145<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LinesGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LinesGraph-1024x504.jpg" alt="LinesGraph" width="640" height="315" class="alignnone size-large wp-image-3167" /></a><br />
The actual results showed people in fact chose the correct collection of lines and did not go with the most choice. However still a significant number were mislead and conformed with the crowd.</p>
<p><b>Conclusion&#8230;</b><br />
I would conclude that this would suggest as Asch originally claimed that we are largely independent in the choices we make however further studies would need to undertaken to draw a solid conclusion on this as interestingly the second most popular selection was infact the fake &#8216;correct&#8217; answer.</p>
<p><b>What would I do differently&#8230;</b><br />
I feel strongly that if the stars had been significantly different from the actual correct choice, then this would have had a greater impact on how much people conformed. Because the correct choice was the favourite I believe people were more inclined to go with their instinct however users can still be mislead if the artefact is cleverly produced. To investigate this further I would certainly make the correct and fake correct results significantly different and placed further apart from each other.<br/><br/></p>
<h5><b>Closed and Open Real Life Objects</b></h5>
<p>Here I wanted to bring in elements of reality to see if they play a similar role in the digital realm. So often we find references to everyday life within the digital environment such as folders and files for keeping your online information in and bins when you want to discard something that you no longer want. However what has been found is that although its believed the use of familiar objects increases trust and usability the function differs and can cause great frustration from the user. When saving a document of the same name as one that already exists in to a folder this will overwrite and delete the original and when placing something in the recycling bin and emptying it discards to items forever and can not be retrieved.</p>
<p>With this in mind I wanted to investigate how people would react to open doors and other objects as a way of proceeding on to the next web page and would this play a key role in the idea of persuasion and influence as curiosity leads us to want to see what sits behind it/what is to follow?</p>
<p><b>Expected Results&#8230;</b><br />
Taking in to consideration the above theories I expected to find that people would click on the opened objects, whether that is fully opened or partially opened I felt this would be quite a even result.<br/><br/></p>
<p><strong><br />
<h5>&#8230;Letterboxes.php</h5>
<p></strong><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-192908.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-192908.jpg" alt="20130311-192908.jpg" class="alignnone size-full" /></a>Results Top Left to Right: 73 | 41 | 15 | 21 | 97</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LetterboxesResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LetterboxesResults.jpg" alt="LetterboxesResults" width="630" height="501" class="alignnone size-full wp-image-3170" /></a><br />
Top Left to Right: 73 | 41 | 15 | 21 | 97<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LetterboxesGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/LetterboxesGraph-1024x530.jpg" alt="LetterboxesGraph" width="640" height="331" class="alignnone size-large wp-image-3171" /></a><br />
These results were interesting. As expected the majority clicked on the fully opened letter box however closely followed by the second most popular being the completely closed letterbox. The lowest result being on the half open, half closed letterbox.</p>
<p><b>Conclusion&#8230;</b><br />
The most popular result was expected however there was a large number clicking on the closed letterbox. This could indicate several things such as the user does not need to see what sits behind/or is to follow, or they trusted and knew what was to follow enough to not wish to have a preview. Also those who use the web regularly do not ever see what&#8217;s coming up next when they click a button so therefore it&#8217;s not expected and hence choosing the letterbox here is what they are most familiar with and potentially it resembles a button itself-flat, slight relief, square/rectangular in shape.<br />
Also another interesting result is the lowest click being in the half open/half closed one, this could suggest that the uncertainty here has really put people off and the user wants a more solid confident object.<br/><br/></p>
<h5><b>&#8230;Doors.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-201606.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-201606.jpg" alt="20130311-201606.jpg" class="alignnone size-full" /></a>Results Left to Right: 34 | 32 | 34 | 39 | 43 | 58</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/DoorsResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/DoorsResults.jpg" alt="DoorsResults" width="732" height="324" class="alignnone size-full wp-image-3173" /></a><br />
Left to Right: 34 | 32 | 34 | 39 | 43 | 58<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/DoorsGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/DoorsGraph-1024x523.jpg" alt="DoorsGraph" width="640" height="326" class="alignnone size-large wp-image-3172" /></a><br />
These results were far more dispersed however as expected the most clicked was the fully opened door.</p>
<p><b>Conclusion&#8230;</b><br />
Due to the fact that these results where very evenly distributed it is hard to draw a complete conclusion on this one.<br/><br/></p>
<h5><b>&#8230;Boxes.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-202322.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-202322.jpg" alt="20130311-202322.jpg" class="alignnone size-full" /></a>Results Top Left to Right: 26 | 27 | 15 | 14 | 24 | 20 | 117</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxesResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxesResults.jpg" alt="BoxesResults" width="800" height="501" class="alignnone size-full wp-image-3174" /></a><br />
Top Left to Right: 26 | 27 | 15 | 14 | 24 | 20 | 117<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxesGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BoxesGraph-1024x511.jpg" alt="BoxesGraph" width="640" height="319" class="alignnone size-large wp-image-3175" /></a><br />
Here there is an obvious most popular result with 117 people clicking on the fully opened box, and as with the letterboxes the less clicking on the half open, half closed box.</p>
<p><b>Conclusion&#8230;</b><br />
These results are, as with the letterboxes, what I expected with the majority clicking on the fully opened box as an indicator to proceed. This could be due to the fact that an object being open offers to continue on, come on in.<br/><br/></p>
<h5><b>&#8230;Books.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-203250.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-203250.jpg" alt="20130311-203250.jpg" class="alignnone size-full" /></a>Results Top Left to Right: 52 | 13 | 33 | 29 | 19 | 19 | 40 | 10 | 8 | 6 | 17</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BooksResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BooksResults.jpg" alt="BooksResults" width="1001" height="582" class="alignnone size-full wp-image-3182" /></a><br />
Top Left to Right: 52 | 13 | 33 | 29 | 19 | 19 | 40 | 10 | 8 | 6 | 17<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BooksGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BooksGraph-1024x514.jpg" alt="BooksGraph" width="640" height="321" class="alignnone size-large wp-image-3183" /></a><br />
The results here are also fairly evenly dispersed as with the doors. Most clicked on the first book-closed showing the front cover, shortly followed by the fully opened book and also the first page being partially opened and lastly with the first page being fully opened.</p>
<p><b>Conclusion&#8230;</b><br />
This is another one which is hard to conclude anything of significance as the results are fairly dispersed across fully open and fully closed options. One thing I could draw upon is the clicks seems to all come from the start of opening the book (the first few in the sequence) this could be concluded that its because it indicates the starting of and therefore to click on them would be to continue further/proceed. In conjunction with this the lesser clicks were on the books which were coming to an end/finish/close. It would be fair to suggest that the user has become confused with mixing real with virtual and this would explain the random results.</p>
<p><b>What I would do differently&#8230;</b><br />
With regards to the investigation on real life objects open or closed I think further investigation would need to done to reveal a pattern. At this stage I think there is no role this concept has to play to benefit the web as it appears the users have become confused but I think if these concepts were placed amongst buttons and such like navigational elements it would be interesting to see then when given the choices how people would respond to something familiar to that environment it sits in.<br/><br/></p>
<h5><b>Familiar Nursery Rhymes</b></h5>
<p>This concepts comes from another of McCloud&#8217;s theories. He believed that sequential art is important in ensuring the thread is followed and with ease. &#8216;sequential art &#8211; visual art in sequence &#8211; each frame must occupy its own space.&#8217; &#8216;Juxtaposed pictorial and other images in deliberate sequence, intended to convey information and/or to produce an aesthetic response in the viewer.&#8217; &#8216;Meanwhile, pictures in sequence are finally being recognised as the excellent communication tool that they are&#8230;&#8217; &#8216;Like with comics, websites involve storytelling filling in the gaps to work out what happens next&#8230;it&#8217;s the inquisitive that&#8217;s then that is pulled out that aids progression.&#8217;</p>
<p>In reflection of McCloud&#8217;s theories I wanted to take this and expand it in the web environment, a place where people supposedly spend very little time on each page to look at things in detail. In doing so I have used very familiar nursery rhymes that nearly everyone should know.</p>
<p>I have chosen two nursery rhymes, Jack and Jill and Humpty Dumpty and illustrated the rhymes/story in a sequence of 4, both contain the real ending and an alternative ending to see where the user clicks when needing to think about something as a flow/story.</p>
<p><b>Expected Results&#8230;</b><br />
I was not quite sure what I expected from these results. I would suggest that due to the limited time users tend to spend on pages of a website there could be potential slip ups as they may not look closely enough and for long enough to provide the correct click.<br/><br/></p>
<h5><b>&#8230;Jack-and-Jill.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-210145.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-210145.jpg" alt="20130311-210145.jpg" class="alignnone size-full" /></a>Results Top Left to Right 13 | 4 | 205 | 23</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/JackJillResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/JackJillResults.jpg" alt="JackJillResults" width="574" height="561" class="alignnone size-full wp-image-3180" /></a><br />
Top Left to Right 13 | 4 | 205 | 23<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Jack-and-JillGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/Jack-and-JillGraph-1024x522.jpg" alt="Jack-and-Jill-Graph" width="640" height="326" class="alignnone size-large wp-image-3178" /></a><br />
A significantly large number of people clicked on the corrent ending to the nursery rhyme<br />
<br/><br/></p>
<h5><b>&#8230;HumptyDumpty.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-210159.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-210159.jpg" alt="20130311-210159.jpg" class="alignnone size-full" /></a>Results Top Left to Right: 7 | 15 | 117 | 107</p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/HumptyDumptyResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/HumptyDumptyResults.jpg" alt="HumptyDumptyResults" width="669" height="440" class="alignnone size-full wp-image-3179" /></a><br />
Top Left to Right: 7 | 15 | 117 | 107<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/HumptyDumptyGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/HumptyDumptyGraph-1024x540.jpg" alt="HumptyDumptyGraph" width="640" height="337" class="alignnone size-large wp-image-3177" /></a><br />
Interestingly there is a high number clicking on the last 2 illustrations, 117 on the second from last and 107 on the last &#8211; the incorrect/alternative ending.</p>
<p><b>Conclusion&#8230;</b><br />
To conclude I think it would be fair to suggest that the alternative ending confused people a little on Humpty Dumpty. Several reasons could be for this, limited time, therefore rushing without looking at the detail. When comparing the two nursery rhymes you could summarise that the reason the majority got Jack and Jill right could be due to the unhappy ending and spending some more time, potentially looking for a more positive solution, whereas the results of the Humpty Dumpty one are so close this could indicate that people like to see a happy ending, finding a positive solution, hence selecting the alternative and incorrect  ending of Humpty Dumpty being put back together again.</p>
<p><b>What I would do differently&#8230;</b><br />
I would like to continue with this study by expanding the Jack and Jill one to have a happy ending and see if this changes the results then concluding that people seek for happier, more positive image.</p>
<h5><b>Frame.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130318-211507.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130318-211507.jpg" alt="20130318-211507.jpg" class="alignnone size-full" /></a><br />
Results Top Left across to Bottom Right: 22 | 51 | 18 | 12 | 121 (centre) | 0 | 6 | 16 | 6</p>
<p>Several concepts from my research and experience are encompassed in this page. The border/frame comes from the Gestalt theory of proximity and the Framing Effect which focuses and contains the user driving them to not get distracted and focus on a specific element/goal. In addition I was keen to investigate the placement of buttons in this and where people are most drawn to on a page.</p>
<p><b>Expected Results&#8230;</b><br />
I expected here that people would be drawn to the right side of the page as this is customary location for a button to proceed onwards to the next page. </p>
<p><b>Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FrameGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/FrameGraph-1024x468.jpg" alt="FrameGraph" width="640" height="292" class="alignnone size-large wp-image-3185" /></a><br />
Top Left across to Bottom Right: 22 | 51 | 18 | 12 | 121 (centre) | 0 | 6 | 16 | 6<br />
A very clear favourite from the 121 clicks was the very centre button. With the second being the top, second in from left.</p>
<p><b>Conclusion&#8230;</b><br />
This result does not come as a surprise and is very interesting. It&#8217;s the centre of the screen and suggests the first place people engage with when they land on a site. The second, with 51 clicks does come as a slight surprise as this would normally indicate going back however it could suggest that as people read from left to right generally in western culture this is one of the first places they look hence where they click.</p>
<p><b>What I would do differently&#8230;</b><br />
I would like to expand this same test and play with the use of colour to see if this changes people&#8217;s reactions. Also I would be keen to take the border away, as suggested by McCloud &#8216;these various shapes we call panels hold in their borders all of the icons that add up to the vocabulary of comics.&#8217; He continues on to explain that &#8216;Most of us are so used to the standard format that a &#8216;border less&#8217; panel&#8230;take on a timeless quality.&#8217; If the border no longer existed what would people do how would they move around the Internet, would their focus change?<br/><br/></p>
<h5><b>Buttons.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-221817.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-221817.jpg" alt="20130311-221817.jpg" class="alignnone size-full" /></a>Results Left to Right: 19 | 23 | 60 | 51 | 49 | 39</p>
<p>In this one I was wanting to understand the importance of colour on the web. Many texts say this is very important in particular the work of Susan M Weinshcenk who claims, &#8216;Colors have associations and meanings, for example, red means &#8220;in the red&#8221; or financial trouble, or it could mean danger or stop. Green means money and &#8220;go&#8221;. Pick your colors carefully since they have these meanings.&#8221; p27. But is it really appropriate to make claims of how we should be designing the web by referencing rules in nature&#8230;a completely different environment to that of a 2 dimensional screen? As Hall discusses in his work, &#8220;colours do not have any &#8216;true&#8217; or fixed meanings&#8230;Red does not mean &#8216;Stop&#8217; I nature, anymore than Green means &#8216;Go&#8217;. p26. I have to agree with Hall&#8217;s statement and am interested in drawing in this further to better justify my thoughts on this.</p>
<p><b>Expected Results&#8230;</b><br />
With the preconceived rules being followed in the industry it would be fair to suggest green would be clicked on the most as a button to &#8216;go&#8217; or &#8216;proceed&#8217; and that red would be avoided as a colour that represents &#8216;stop&#8217; or &#8216;danger&#8217; in reality.</p>
<p><b>Actual Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ButtonsResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ButtonsResults-1024x242.jpg" alt="ButtonsResults" width="640" height="151" class="alignnone size-large wp-image-3187" /></a><br />
Left to Right: 19 | 23 | 60 | 51 | 49 | 39<br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ButtonsResultGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/ButtonsResultGraph-1024x552.jpg" alt="ButtonsResultGraph" width="640" height="345" class="alignnone size-large wp-image-3186" /></a><br />
The results here are very equally spread with no real prominence in response. The most clicked was blue shortly followed by green, purple and red</p>
<p><b>Conclusion&#8230;</b><br />
I must admit I am extremely pleased to see no significant in a particular colour evoking a reaction. It would be fair to suggest following this that colour does not matter so much, particular when used in such small quantity. What makes people click could be many other factors such as positioning, icon, wording etc.</p>
<p><b>What I would do differently&#8230;</b><br />
I would definitely like to investigate this further as this suggests colour is not of such importance, what would happen if the symbol on the button changes, or the shape of the button changes. I would have liked to have completed stripped the buttons bare and make the buttons flat, without any relief taking the concept of a physical button completely away.<br/><br/></p>
<h5><b>Bins.php</b></h5>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-223729.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/20130311-223729.jpg" alt="20130311-223729.jpg" class="alignnone size-full" /></a>Results Left to Right: 73 | 29 | 62 | 67 | 18</p>
<p>In this piece I wanted to continue playing with the concept of real life objects and icons immersed in to a digital environment, with the use of bins. These feature as icons on all computers so has this meant that people will be drawn to the known within real life or within digital as they are immersed in it at the time of selection.</p>
<p><b>Expected Results&#8230;</b><br />
I thought that age and experience on the computer would be a factor here with the older generation selecting a real object and the younger generation choosing the symbols.</p>
<p><b>Actual Results&#8230;</b><br />
<a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BinResults.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BinResults.jpg" alt="BinResults" width="953" height="275" class="alignnone size-full wp-image-3188" /></a><br />
Left to Right: 73 | 29 | 62 | 67 | 18<br />
Highest number of clicks on a bin was bin 4 followed by bin 1 &#8211; both icons and both from the age range of 25 to 34.<br />
For the older generation the highiest number clicked on bin 3 &#8211; the image of a real bin.</p>
<p><a href="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BinsGraph.jpg"><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2013/03/BinsGraph-1024x492.jpg" alt="BinsGraph" width="640" height="307" class="alignnone size-large wp-image-3189" /></a><br />
Interestingly the most clicked was the black icon of the bin, shortly followed by the image bin known within Apple products, extremely closely followed by the real wicker bin.</p>
<p><b>Conclusion&#8230;</b><br />
I could suggest looking at these results that the more simple the symbol, the easier or quicker people recognise it, irrespective of its location or relation to the web. The wicker basket sits central on the screen which could have a impact on its high number of clicks but this could be due to the age range this was distributed too.<br />
In addition, above shows the two most popular, one very simple but the other could be considered high quality with its chrome shimmer, and this could be another reason for its attractiveness to the user.</p>
<p><b>What would I do differently&#8230;</b><br />
I would like to explore the difference and impact a simple icon verses a more detailed one has on the user. Detail may not benefit but some time spent on producing quality imagery may play a key role in how the user interacts&#8230;quality potentially draws in interest and trust.</p>
<hr/>
<hr/>
<h5><b>List of References:</b></h5>
<p>Bradley, S. (2010). The Framing Effect: Influence Your Audience By Setting The Context. Retrieved from http://www.vanseodesign.com/web-design/framing-expectation-exposure-effect/</p>
<p>Davis, C. (2005). Finding and Knowing. Psychology, Information and Computers. London, United Kingdom: Routledge.</p>
<p>Drucker, J. (1994, 2004). The Book as Sequence: Narrative and Non-Narrative. The Century of Artists’ Books. New York, NY: Granary Books.</p>
<p>Drucker, J., &#038; McVarnish, E. (2009). Digital design after the 1970s. Graphic Design History. A Critical Guide (pp. 323-339). United States of America: Pearson Education.</p>
<p>Gleitman, H., Rozin, P., &#038; Sabini, J. (1997). Solomon E. Asch (1907–1996): Obituary, 52(9), pp. 984-985.</p>
<p>Gordan, I. E. (1989). Theories of Visual Perception. United Kingdom: John Wiley &#038; Sons Ltd.</p>
<p>Hall, S. (1997). Chapter 1. Representation, meaning and language. Representation: Cultural representations and signifying practices (pp.15-29). London, United Kingdom: SAGE/Open University.</p>
<p>Hollis, R. (2001). Graphic Design. A Concise History. (pp.186-223). London, UK: Thames &#038; Hudson Ltd.</p>
<p>Meggs, P. (1998). The Digital Revolution. A History of Graphic Design (pp. 455-475). United States of America: John Wiley &#038; Sons, Inc.</p>
<p>Mirzoeff, N. (1999). Introduction. What is visual culture? An Introduction to Visual Culture. United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2002). The Visual Culture Reader. (2nd ed.). United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2009). An Introduction to Visual Culture. (2nd ed.). United Kingdom: Routledge.</p>
<p>Oxford Dictionaries. What’s new? (February 2013). Retrieved from http://oxforddictionaries.com/words/what-s-new</p>
<p>Sturken, M., &#038; Cartwright, L. (2001) The Internet: global village or multinational corporate marketplace? Practices of Looking. An Introduction to Visual Culture. Oxford, NY: Oxford University Press Ltd.</p>
<p>Weinschenk, S. M. (2009). Neuro Web Design. Berkeley, CA: New Riders.</p>
<p>Weinschenk, S. M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders.<br />
<br/><br/></p>
<h5><b>Bibliography:</b></h5>
<p>Bradley, S. (2010). The Framing Effect: Influence Your Audience By Setting The 	Context. Retrieved from http://www.vanseodesign.com/web-design/framing-expectation-exposure-effect/</p>
<p>Behrens, R. R. (1998). Art, Design and Gestalt Theory. Leonardo 31(4), 299-303</p>
<p>Bonnici, P. (1999). Visual Language. The Hidden Medium of Communication. Switzerland: RotoVision SA.</p>
<p>Davis, C. (2005). Finding and Knowing. Psychology, Information and Computers. London, United Kingdom: Routledge.</p>
<p>Drucker, J. (1994, 2004). The Book as Sequence: Narrative and Non-Narrative. The Century of Artists’ Books. New York, NY: Granary Books.</p>
<p>Drucker, J., &#038; McVarnish, E. (2009). Digital design after the 1970s. Graphic Design History. A Critical Guide (pp. 323-339). United States of America: Pearson Education.</p>
<p>Gleitman, H., Rozin, P., &#038; Sabini, J. (1997). Solomon E. Asch (1907–1996): Obituary, 52(9), pp. 984-985.</p>
<p>Gordan, I. E. (1989). Theories of Visual Perception. United Kingdom: John Wiley &#038; Sons Ltd.</p>
<p>Hall, S. (1997). Chapter 1. Representation, meaning and language. Representation: Cultural representations and signifying practices (pp.15-29). London, United Kingdom: SAGE/Open University.</p>
<p>Hollis, R. (2001). Graphic Design. A Concise History. (pp.186-223). London, UK: Thames &#038; Hudson Ltd.</p>
<p>Joinson, A. N. (2003). Understanding the Psychology of Internet Behaviour. Virtual Worlds, Real Lives. Basingstoke, UK: Palgrave Macmillan.</p>
<p>Krugg, S. (2006). Don’t Make Me Think! A Common Sense Approach to Web Usability, Second Edition. United States of America: New Riders.</p>
<p>Lindgaard, G., Fernandes, G., Dudek, C., &#038; Brown, J. (2006). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour and Information Technology, 25(2), pp. 115-126.	</p>
<p>McCloud, S. (1993). Understanding Comics. The Invisible Art by Scott McCloud. United States of America: HarperCollins Publishers, Inc.</p>
<p>Meggs, P. (1998). The Digital Revolution. A History of Graphic Design (pp. 455-475). United States of America: John Wiley &#038; Sons, Inc.</p>
<p>Mirzoeff, N. (1999). Introduction. What is visual culture? An Introduction to Visual Culture. United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2002). The Visual Culture Reader. (2nd ed.). United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2009). An Introduction to Visual Culture. (2nd ed.). United Kingdom: Routledge.</p>
<p>Moggridge, B. (2007). Designing Interactions. United States of America: MIT Press.</p>
<p>Oh, H., &#038; Price, J. (2012). How do storefront window displays influence entering decisions of clothing stores? Journal of Retailing and Consumer Services 19(1), pp. 27-35.</p>
<p>Oxford Dictionaries. What’s new? (February 2013). Retrieved from http://oxforddictionaries.com/words/what-s-new</p>
<p>Rock, I. (1990). The Legacy of Solomon Asch: Essays in Cognition and Social Psychology. Hillsdale NJ: Psychology Press.</p>
<p>Sturken, M., &#038; Cartwright, L. (2001) The Internet: global village or multinational corporate marketplace? Practices of Looking. An Introduction to Visual Culture. Oxford, NY: Oxford University Press Ltd.</p>
<p>Wallace, P. (1999). The Psychology of the Internet. Cambridge, UK: Cambridge University Press.</p>
<p>Weinschenk, S. M. (2009). Neuro Web Design. Berkeley, CA: New Riders.</p>
<p>Weinschenk, S. M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders.</p>
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		<title>The Design Proposal</title>
		<link>http://www.edgdesign.co.uk/blog/the-design-proposal/</link>
		<comments>http://www.edgdesign.co.uk/blog/the-design-proposal/#comments</comments>
		<pubDate>Wed, 09 Jan 2013 00:00:27 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters In Design]]></category>
		<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=3229</guid>
		<description><![CDATA[The Design Proposal: How can the design for the web influence and create trust for the audience who use it? This investigation will consider how design for web-based communication can influence and create trust for the audience who use it. It shall take apart key components that make up the web, gathering supporting knowledge to [...]]]></description>
				<content:encoded><![CDATA[<h5><b><u>The Design Proposal: How can the design for the web influence and create trust for the audience who use it?</u></b></h5>
<p>This investigation will consider how design for web-based communication can influence and create trust for the audience who use it. It shall take apart key components that make up the web, gathering supporting knowledge to challenge how it is designed. </p>
<p>Relevant literature compares experiments conducted in 1955, far before the Internet existed. The problem is that these theories practitioners discuss have been conducted outside of the digital realm. This investigation will see if these, and similar experiments, bring back similar results when taken in to the design of interactivity of the Web.</p>
<p>Design takes many artefacts of science and humanities. Cognitive psychology and the psychology of the Internet can be considered. Susan M. Weinschenk (2009, 2011) is a key psychologist who focuses her practice on the design of technology and she has a wealth of knowledge in human behaviour. This investigation shall see if such cases are supported in design for the web when in the digital environment and interactivity. Such experiments highlighted by Weinschenk have already been conducted to understand the human mind. This investigation will work on how these existing ideas and Solomon Asch &#8211; Conformity, the Framing Effect, Gestalt Theory and other theories, would apply to the web and if behaviour changes.</p>
<p>Research within history of graphic design shows that it is the visual that creates meaning, as Nicholas Mirzoeff (1999, 2002, 2009) states in his books. The advancement of technology has opened up new possibilities visually and looking at how communication has changed will help this investigation manifest. Mirzoeff explains further that the audience create the meaning of signs and images. Therefore as designers can we influence what these meanings are by how we design the web? The ‘Framing Effect’ discovered by psychologists Amos Tversky and Daniel Kahneman (1981) discusses how presenting things using a frame can control and influence how and what people see. As discussed by S.M, Weinschenk (2009, 2011) the Gestalt Theory also looks at the visual and how placement can impact the viewers’ decisions and movement throughout the web.</p>
<p>To embrace these examples and assist in the investigation this experiment shall present a series of visuals, placed in a sequential form to ensure there is a predefine route and flow supported by research. This shall show if people follow the route provided and what would happen when presented with unfamiliar or familiar visual elements, or story. If people expect a particular result, what happens if it changes causing questioning, how does this alter the outcome?</p>
<p>Data gathered from online, public experiments should show where people react most or do not react at all, what evokes emotions, reactions and cause people to interact with that particular image, graphic, icon and others. The aim of this practice is to redefine already existing research and also to assist in getting people to consider whether to think of the Internet as a different world for human interaction and therefore treating the design of the Web differently to conventional design. This discovery shall be interesting and evolve further studies, giving a better indication of areas to investigate.</p>
<p> </p>
<h5><b>Design Proposal Bibliography</b></h5>
<p>Behrens, R. R. (1998). Art, Design and Gestalt Theory. Leonardo 31(4), 299-303</p>
<p>Bradley, S. (2010). The Framing Effect: Influence Your Audience By Setting The Context. Retrieved from http://www.vanseodesign.com/web-design/framing-expectation-exposure-effect/</p>
<p>Drucker, J. (1994, 2004). The Book as Sequence: Narrative and Non-Narrative. The Century of Artists’ Books. New York, NY: Granary Books.</p>
<p>Drucker, J., &#038; McVarnish, E. (2009). Digital design after the 1970s. Graphic Design History. A Critical Guide (pp. 323-339). New Jersey, United States of America: 	Pearson Education.</p>
<p>Gleitman, H., Rozin, P., &#038; Sabini, J. (1997). Solomon E. Asch (1907–1996): Obituary, 52(9), 984-985.</p>
<p>Hollis, R. (2001). From 1990 to the New Millennium. After Modernism: The End of Design? Graphic Design. A Concise History. (pp.216-223). London, UK: Thames 	&#038; Hudson Ltd.</p>
<p>Hollis, R. (2001). The 1970s and 1980s. New Waves: Electronic Technology. Graphic Design. A Concise History. (pp.186-215). London, UK: Thames &#038; Hudson Ltd.</p>
<p>Joinson, A. N. (2003). Understanding the Psychology of Internet Behaviour. Virtual Worlds, Real Lives. Basingstoke, UK: Palgrave Macmillan.</p>
<p>Lindgaard, G., Fernandes, G., Dudek, C., &#038; Brown, J. (2006). Attention web designers: You have 50 milliseconds to make a good first impression! Behaviour and Information Technology, 25(2), 115-126.</p>
<p>McCloud, S. (1993). Understanding Comics. The Invisible Art by Scott McCloud. United States of America: HarperCollins Publishers, Inc.</p>
<p>Meggs, P. (1998). The Digital Revolution. A History of Graphic Design (pp. 455-475). United States of America: John Wiley &#038; Sons, Inc.</p>
<p>Mirzoeff, N. (1999). Introduction. What is visual culture? An Introduction to Visual Culture. United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2002). The Visual Culture Reader. (2nd ed.). United Kingdom: Routledge.</p>
<p>Mirzoeff, N. (2009). An Introduction to Visual Culture. (2nd ed.). United Kingdom: Routledge.</p>
<p>Moggridge, B. (2007). Designing Interactions. Cambridge, Massachusetts and London, UK: The MIT Press.</p>
<p>Oh, H., &#038; Price, J. (2012). How do storefront window displays influence entering decisions of clothing stores? Journal of Retailing and Consumer Services 19(1), 27-35.</p>
<p>Rock, I. (1990). The Legacy of Solomon Asch: Essays in Cognition and Social Psychology. Hillsdale NJ: Psychology Press.</p>
<p>Sturken, M., &#038; Cartwright, L. (2001). The Internet: global village or multinational corporate marketplace? Practices of Looking. An Introduction to Visual 	Culture. Oxford, NY: Oxford University Press Ltd.</p>
<p>Wallace, P. (1999). The Psychology of the Internet. Cambridge, UK: Cambridge University Press.</p>
<p>Weinschenk, S. M. (2009). Neuro Web Design. Berkeley, CA: New Riders.</p>
<p>Weinschenk, S. M. (2011). 100 Things Every Designer Needs to Know About People. Berkeley, CA: New Riders.</p>
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		<title>Advanced Design Practise: Methodology</title>
		<link>http://www.edgdesign.co.uk/blog/advanced-design-practise-methodology/</link>
		<comments>http://www.edgdesign.co.uk/blog/advanced-design-practise-methodology/#comments</comments>
		<pubDate>Fri, 02 Nov 2012 17:46:56 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=222</guid>
		<description><![CDATA[Methodology I want to take my findings in my research and compile a study with reference to past experiments but applied to the context of the Internet today. Many of the studies of human behavior being referenced still to date were conducted anything from 10 to 50 years ago and not within the digital sector. [...]]]></description>
				<content:encoded><![CDATA[<p><b><underline>Methodology</underline></b></p>
<p>I want to take my findings in my research and compile a study with reference to past experiments but applied to the context of the Internet today. Many of the studies of human behavior being referenced still to date were conducted anything from 10 to 50 years ago and not within the digital sector.</p>
<p><b>Framing Effect</b></p>
<p>I shall take experiments that I have found so far, for example The Framing Effect by psychologists Amos Tversky and Daniel Kahneman (1981) and replicate a similar test to the digital world, this being one of many examples.</p>
<p>Playing about with The Framing Effect Idea</p>
<p><a href=""><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2012/11/framing2a.jpg" alt="" title="Framing a scene" width="2584" height="1824" class="alignnone size-full wp-image-239" /></a></p>
<p><a href=""><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2012/11/framing3.jpg" alt="" title="Framing a product" width="3924" height="2616" class="alignnone size-full wp-image-240" /></a></p>
<p><a href=""><img src="http://www.edgdesign.co.uk/blog/wp-content/uploads/2012/11/FramesEmpty1.jpg" alt="" title="Empty Frames for Experimentation" width="3508" height="2480" class="alignnone size-full wp-image-242" /></a></p>
<p>By doing this I shall prove that if you present an audience something in a certain way you can influence there decisions and therefore gain their trust. I hope to show that what we believe to be right and how ‘successful’ websites construct their sites to date may not necessarily be the right way.</p>
<p>Justification why using these methods would be most appropriate:</p>
<p>These experiments have already been conducted to understand the human mind and how we think. This shows us we do think in certain ways but how these already founded knowledge would apply to the web and does our behaviour differ in this fairly new environment. Design takes artefacts of science and humanities and therefore here I want to take these (as mentioned) and use them as building blocks to understanding how we use the web and how the design can influence the actions and choices we make…I hope to break all these preconceive rules that I as a designer I have been led to believe that’s the only way to design ‘just because that’s what others do!’</p>
<p><b>Gestalt Theory, Illusory Contours, Affective Computing, Conformity are what I am looking at in more detail next&#8230;</b></p>
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		<title>Advanced Design Practise: Question Time!</title>
		<link>http://www.edgdesign.co.uk/blog/test-post-for-advanced-practise/</link>
		<comments>http://www.edgdesign.co.uk/blog/test-post-for-advanced-practise/#comments</comments>
		<pubDate>Thu, 25 Oct 2012 10:38:28 +0000</pubDate>
		<dc:creator>ecdudley</dc:creator>
				<category><![CDATA[Masters in Design: AD7502 - Advanced Design Practice]]></category>

		<guid isPermaLink="false">http://www.edgdesign.co.uk/blog/?p=183</guid>
		<description><![CDATA[Now I have started all this research, as stated in Research Methods &#8211; Research After 4 Weeks! and brained dumped my findings so far my brain has been ticking away to how this research can be applied in to my Design Practice. But most important its about finding that topic, that question to focus my [...]]]></description>
				<content:encoded><![CDATA[<p>Now I have started all this research, as stated in <a href="http://www.edgdesign.co.uk/blog/research-methods/">Research Methods &#8211; Research After 4 Weeks!</a> and brained dumped my findings so far my brain has been ticking away to how this research can be applied in to my Design Practice. But most important its about finding that topic, that question to focus my practice on! That&#8217;s the hardest part so far for me&#8230;I have so many areas I want to look in to that are of interest!</p>
<p>I asked so many questions here they all are:</p>
<ul>
<li>Who uses the web/internet?</li>
<li>Can one image depicted in various ways result in different emotions/reactions?</li>
<li>Can I influence peoples decisions/predict peoples responses/emotions/thoughts?</li>
<li>What is usability?</li>
<li>How influential is the web?</li>
<li>What makes you remember?</li>
</ul>
<p>Stage two of tackling that question/topic following plenty of research:</p>
<ul>
<li>Can you influence someones behaviour by how you design and present things on the web?</li>
<li>Does green really mean go/proceed?</li>
<li>How can <a href="">&#8216;The Framing Effect&#8217;</a> control peoples behaviour on the web?</li>
<li>Does <a href="">&#8216;The Framing Effect&#8217;</a> work online?</li>
<li>How far does trust go for the internet</li>
<li>What is more secure, numbers, words or images? / What is more memorable?</li>
</ul>
<p>Following the discussion around Hans Haacke his approach on questioning his practise asking himself and his audience has allowed me to form some theoretical questions for myself. Haacke &#8216;Why is art made.&#8217; Me &#8216;Why do we have the internet&#8217; to share information, make purchurses, communication. He creates his own voice through methods, recognisable objects, audience participation and situation. And this is where I start my thinking for how I may display my voice and discuss my thoughts about design through my practise.</p>
<p>In doing this I shall use sketchbooks, journals and create artefacts for audience engagement.</p>
<p>My initials thoughts have been surrounding pulling myself back from thinking I need to produce a fully functioning website. This is certainly not the case. I need to get back to the basics and present my audience through ideally a digital form, sceneraios. Presenting them with cases for them to react in certain ways. This way I gather information on how people respond when presented with such artefacts. initially I would like to re-enact the sceneraios founded in my research from other psychologists but in a digital form, bringing them up to date.</p>
<p>Having chatted to Alan I have realised that many if not nearly all of the questions above are surrounding one straight forward topic&#8230;</p>
<p><strong>How can the design of the web influence and create trust for the audience who use it?</strong></p>
<p>I finally breathe a HUGE sigh of relief. And now let&#8217;s get this artefact going!</p>
<p>I have discovered that I need to think how can I relate this research so that it is also engaging to others, my audience and not just to satisfy my interest. I need to open other people&#8217;s eyes to my ideas of thinking about the virtual world.</p>
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